Friday 21 September 2012

NERFerno

CCP has followed up on the heavy missile nerf by announcing plans to tweak ancillary shield boosters and upgrade the NPC AI, causing even more tears from some players.
I guess it has been a while since the previous big nerfs such as that of nano ships and the playerbase has become used to ships and modules only getting better.


 Some players. however, have legitimate concerns which I think CCP simply cannot ignore.


Wednesday 19 September 2012

Tattered Drake





So the long-expected nerfbat has come and hit the Drake really hard. Forums are full of heavy missile drake (and Tengu) users' tears.

"Holy piles of worthless drake hulls batman!"

"Regular players never see this shit coming, are hit hardest by it. Just like when Blizz decided to nerf IAS in D3. People that live on the forums knew about it, and made bank selling equip that was going to become worthless. Millions of normal people, that just play games, and don't spend all day reading about them, got fucked over and lost almost all worth to their gear.

Changes like this are terrible for a game. Punishing the new, and casual players is the best way to lower your userbase."

"Been in eve for ~5 months, maybe longer. 3-4 months ago, everyone, EVERYONE was telling me "train drake, train tengu".
Not cool CCP. Not cool."

I remember getting my first Drake after training Batlecruisers IV. I spun the ship in the hangar while listening to the Imperial March, so happy about being able to move on to level 3 missions.

The consensus at that time seemed to be that the Drake was a newbie PVE platform and sucked in PVP, being unable to fight its way out of a wet paper bag, as someone said on the forums. Of course everybody fitted their Drakes for max shield regen and not for damage.

Then someone came up with the HAM Drake setup which traded some tank for short-range damage and could take on many other battlecruisers in a duel.

Then Pod Liberation Authority (PODLA) came up with the nano Drake, which traded even more tank for speed, damage projection and dual webs.

At some point also, nullsec alliances found the cheap and easy-to-train for Drake useful and fleets of hundreds of Drakes became commonplace.

Funny thing is, the ship itself has not changed for years, only the environment did.

So, what now for Drake fans? With reduced damage, the PODLA Drake looks less appealing, although it could trade a web for a tracking computer and get better at hitting smaller targets from a long range. One nano could also be traded for a third BCS although it would still not compensate the 20 percent damage reduction.

Or maybe something like this?

[Drake, HAM nano]
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 10MN MicroWarpdrive I
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
X5 Prototype Engine Enervator
Adaptive Invulnerability Field II
Warp Disruptor II

Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
[empty high slot]

Medium Hydraulic Bay Thrusters I
Medium Rocket Fuel Cache Partition I
Medium Anti-EM Screen Reinforcer I


With the removed Javelin penalty, it has PODLA Drake's speed, DPS and EHP and range of about 40 km. Cap is under more pressure though. One could also trade an invulnerability field for a tracking computer to further boost damage projection at the expense of tank.



Friday 7 September 2012

Heavy Industry



As I've mentioned before, I had accumulated a sizeable library of T2 rig blueprints and decided to put them to use.

First, I just pulled salvage and rig prices from eve-central to calculate margins. A bit later, however, I figured out that I should also check market volume which prevented me from building rigs such as Large Remote Repair Augmentor II which have great margins but almost zero turnover.

In the end, I settled on the most popular armor, shield, energy and weapon rigs and bought about 4.5 billion ISK worth of T2 salvage (I had my own stock as well) in Jita.

I was afraid to undock even a T2 hauler with so much stuff inside so I moved it out of Jita in a battleship.

Then I ran production lines nonstop for about a week and shipped the rigs back to Jita.

Selling them turned out to be the most time-consuming part. Updating orders twice a day, it took me almost two weeks to move the whole stock.

The result, however, was quite satisfying: over 2 billion ISK in net profit.