Showing posts with label pyrotechnics. Show all posts
Showing posts with label pyrotechnics. Show all posts

Monday, 21 February 2011

Farming PWNAGE

Grab your glocks when you see 2pac
Call the cops when you see 2pac

In late January, we moved from Placid to Bleak Lands to try taking on some locals.
We set up shop in Kurniainen, a nice pipe system and home to our ally bozoKaido and his mates.
Kurn is just eight jumps away from my old home of Amamake and is part of the Amarr-Minmatar war zone. It is also connected with Gallente lowsec so there's always somewhere to go when one is looking for fights.

Very often though all you need to get a kill is undock and check your overview: FW mission runners never stop visiting and we have already killed eight stealth bombers here.

Then there are regular mission runners and ratters who of course are forced to pay for polluting our system with wrecks. Sometimes they reply with juicy tears and hatemail.

And, finally, there are naughty neighbours who are seeking fights themselves.

Zen, who has only recently joined Pyrotechnics, scored a nice kill a couple of weeks ago when his Thrasher faced an Incursus and a Dramiel. It was funny because just before that I was telling him how only an incompetent Dramiel pilot would die to his Thrasher. Here's how Zen himself described the engagement:

I encountered these 2 at a gate, they immediatly warped to a nearby planet. So i followed, i immediatly landed on top of the incurses which fell in 4-5 volleys. but the dramiel liked to orbit at about 13km just outside my range. Even though he was faster i ran from him. at about 20km he started catching up so i swung around and bumped him at full speed. turning on my scrambler which shut off his speed and he began to melt. idk how he did it but he managed to launch himself back out to 9km but it didnt matter he suddenly popped :)

ended the fight with 70% structure.

they aggressed me, no kill rights, no sec status loss as bonus :)

Sormani > was damn fun
good guy the dramiel pilot was.

but what they did wrong... neither one of them deployed their drones. :)

A few days later, we were chilling in Kurn when our scout reported that a Rapier was in the system, piloted by an experienced pirate. One of our mates was out "ratting" in a Myrmidon while I switched to a Rupture to provide another soft target for the recon ship.

Before long, our Myrm pilot reported being tackled by the Rapier. Bozo and me warped to him and quickly dispatched the Tech 2 cruiser. His mate warped in twice in a Thorax only to warp out immediately. I needed to abandon my ship after that and thus paid little attention to the killmail.

It was hours later when I had a good look at the report and realised the Rapier had sported very expensive faction modules. Then I remembered the Thorax warping in twice and realised he was trying to salvage the loot. Frantically, I started asking my partners if they had been able to get to the wreck first. A flash of my wallet was the reply.

Then it was Zen's turn again to introduce us to the neighbours by killing an Amarrian Retribution Firetail and, together with our partner St3r1on, a Drake piloted by a member of SOAPY alliance (mostly notable for their frequent camping of the Ala-Gratesier stargate).

Later on the same day, I was (battle-?) cruising in my nano Drake when I noticed a Broadsword in a belt, an obvious bait most likely set up by another neighbour, the Dragoon Federation alliance. Having just been heard about how terrible they are, I decided to spring the trap by tackling the heavy dictor and orbitin it at 20 kilometres.

Sure enough, a Harbinger soon warped in. I quickly sent my ship flying upwards, a direction where enemy reinforcement were unlikely to come from, and switched point and fire to the Harb. It gave chase, despite being considerably slower than me and I had to slow down to keep him in the disruptor range. Soon, a Pilgrim also showed up but both the recon and the Broadsword appeared to be slower than the Harbinger. I don't know why but the Harb pilot never stopped chasing me even as he went into structure. By the time he exploded, both of his mates had abandoned him.

Fast forward a few days, and we spot a Sleipnir running a mission in Kurn. Now this requires a serious approach. A lot of mission runner ganks fail at the probing stage, especially since probes have been added to overview filters. In order to minimise the chances of this happening, our prober moved out of d-scan range before deploying a set of combats. He scooped them up and redeployed them immediately after getting the initial hit. This technique requires the target to refresh his scanner less than every 10 seconds (or get lucky with its scanning cycle) to spot the probes - something that I think would drive most people out of their minds.

With the target located, the goal was get it tackled. This is another part of the gank that often fails due to people being aligned or just moving out of point range. Come Arazu, a ship that can disrupt the target's warp drives from over 57 kilometres with just a Tech 2 point. Together with an armor Tempest, the recon warped towards the Sleipnir's last known location.

The choice of tackler proved to be right since the mighty (and expensive) command ship was about 40 kilometres away. Both pirate ships engaged their microwarp drives and the Tempest soon had the Sleipnir (which was slower due to using an afterburner) pointed and webbed, allowing the fragile Arazu to leave the battlefield.

The Sleip was not going down without a fight and got our battleship into structure before its tank failed under heavy fire and neuting. A well-planned and perfectly executed gank - such a rare occasion in the life of Pyrotechnics!

Finally, last night me and Bozo were checking out the 'hood in our Cynabals when I spotted a fresh FW mission beacon in Kurn and immediately warped to it, alerting Bozo. My directional scanner registered three stealth bombers: a Hound, a Nemesis and a Purifier. However, just after I passed an acceleration gate, a Rapier uncloaked next to me and quickly put a point and two webs on my Cynabal.

Stealth bombers, which initially cloaked, started decloaking and pounding me with torpedoes. They were each between 30 and 50 kilometres away from me but what is 50 kilometres to a Cynabal? Click-click-boom! Click-click-boom! Click-click-boom! Six rounds, three dead bombers.

By this time I was down to about 25 percent shields but the Rapier started disengaging once I turned my guns to it. Fortunately, Bozo had already arrived and together we finished off the recon which, I think, was sitting there to gank incoming pirates or pilots of the opposing faction. Gank report is here (warning: a lot of PWNAGE).

Tuesday, 30 June 2009

Runnin' **** As If I Was A Mayor

Last weekend, a month after joining Pyrotechnics Inc., I became its CEO.
Unfortunately, this has nothing to do with my outstanding charisma and leadership skills.
The real reason for my promotion was that most Pyro pilots have either left or quit or become inactive.
BiggerGuns started Pyrotechnics as a pirate corporation for newer pilots, the place where someone could get those kills required by corporations like the Tuskers, he told me. So he recruited a lot of new pilots and a few experienced pirates including Romeo Blakstorm. Things were going pretty well in the beginning as 'Guns and Romeo taught them the ropes of piracy.
But then the newer players started going inactive or leaving, probably tired of piracy.
And then Romeo left and 'Guns first stepped down as CEO and eventually quit the game for good.
Kaoticar, who succeeded BiggerGuns, soon also decided to pursue a different career and passed the CEO title to one of the players who at least showed up online from time to time.
I could not take over at the time due to the lack of skills but started training them. Unfortunately, our interim CEO quickly tranferred the title to another player before I asked him to wait for me. This weekend my predecessor finally logged on and, after seeing my message and talking to Ashnazg, passed the reins to me.
So what have I inherited? A corporation with 14 members but only one active pilot besides myself - Arquebie. Now he is a great pirate and I'm glad he's still with Pyro.
What's the plan? I have asked everyone else to state if they are committed to piracy or be kicked in a month. I will not recruit very actively and will seek mature, self-sufficient pilots who'll be able to fly solo or with other people when no one else is around - just like me and Arquebie do.
I also need to do some organisational stuff like setting up a new forum (already set up a new killboard here).
Now, if anyone would be interested in joining us, please visit our public channel "pyrotechnics" or contact me ingame. I still want the corporation to grow, just not at the cost of quality.

Wednesday, 27 May 2009

Call Me Pyromaniac

As hinted in the previous post, tonight, after dropping all th roles in my current corporation, I plan to join Pyrotechnics Inc, a young pirate corporation operating in the Amamake area. I have met its founder BiggerGuns through Brutus Severus months ago, even before he joined the Tuskers. 'Guns has been inviting me to join ever since establishing Pyro and I've finally decided it would be the right thing to do.
One of the reasons behind this decision was a chat with Ashnazg who asked me why I was still with Starbridge. Starbridge is an executor corporation of an alliance uniting mostly Russian-speaking players. What I liked about it was the freedom to do anything I wanted to do. The problem was I ended up doing it alone since most of Starbridge pilots either rarely engage in PVP at all or prefer bigger ships and different tactics such as gatecamps.
Pyrotechnics, on the other hand, favour the same approach as me: frigate- and cruiser-sized ships, quick raids, relatively small fleets, piracy above carebearing. Plus they are based in Amamake, the area where I usually operate.
In fact, while I haven't recruited anyone for Starbridge whiile being a recruitment officer, it was through me that Arquebie, a fantastic pirate, met the guys from Pyrotechnics after which he joined their corporation.
Hopefully, I will contribute to the rise of my new corporation and one day we'll be in the same league as the Bastards and the Tuskers.
If any other pirates reading this blog are looking for a new home, Pyrotechnics might be the place for you.