Skye's written up a very nice collection of things he loves and hates about Eve and being the copycat that I am I've decided to do something similar.
I hate Eve...
When I spend hours trying to find a target that isn't part of a blob and fail.
I love Eve...
When I manage to get a decent 1v1 and win it.
I hate Eve...
When a ship I've been training for gets nerfed right before I can actually fly it.
I love Eve...
When I catch a Navy Dominix, kill his two buddies in stealth bombers and ransom the battleship for 500 million.
I hate Eve...
When everyone around sits in a BC/BS hugging a station.
I love Eve...
When I catch a Prophecy in a belt, kill it as Dominix and Rifter arrive to help, neut the tackling frig and get out.
I hate Eve...
When I warp myself and a fleetmate to three BCs and realise it's a deadspace so we land on top of them and can't use MWDs, the guy loses his ship and emorages at me.
I love Eve...
Most of the time.
Friday, 26 March 2010
Wednesday, 3 March 2010
How To Save Your Ship From Probers
Was browsing the Genos killboard this morning, looking for interesting fits as usual, when I spotted a discussion following a Claymore loss with a link to this EVE-O thread on how to make a command ship unprobable.
So I thought I should write about a trick that works in a similar way anywhere where you have deadspace pockets with acceleration gates such as missions and combat plexes. This rules out wormholes and 0.0 to a certain extent, I guess, but on the other hand does not force you to gimp your fit with ECCM or use expensive implants.
The trick: a command ship warps to the acceleration gate, MWDs out of grid and then just slowboats in a random direction (preferably away from any celestials).
Now, anyone who probes out the ship lands at the gate in an otherwise empty grid and, as far as I understand, there's no way they can catch the command ship unless they know exactly in which direction it went.
Should be pretty easy to do in any Empire system with agents.
All ISK saved by using this trick should be sent to me.
So I thought I should write about a trick that works in a similar way anywhere where you have deadspace pockets with acceleration gates such as missions and combat plexes. This rules out wormholes and 0.0 to a certain extent, I guess, but on the other hand does not force you to gimp your fit with ECCM or use expensive implants.
The trick: a command ship warps to the acceleration gate, MWDs out of grid and then just slowboats in a random direction (preferably away from any celestials).
Now, anyone who probes out the ship lands at the gate in an otherwise empty grid and, as far as I understand, there's no way they can catch the command ship unless they know exactly in which direction it went.
Should be pretty easy to do in any Empire system with agents.
All ISK saved by using this trick should be sent to me.
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